Designing an emotional impactful word game that helps friends and families across distances stay connected through consistent interactions.

Designing an emotional impactful word game that helps friends and families across distances stay connected through consistent interactions.

Designing an emotional impactful word game that helps friends and families across distances stay connected through consistent interactions.

Designing an emotional impactful word game that helps friends and families across distances stay connected through consistent interactions.

TEAM

TEAM

Laura Gavia

Julian Clensy

Seneca Simon

Laura Gavia

Julian Clensy

Seneca Simon

Laura Gavia

Julian Clensy

Seneca Simon

DURATION

DURATION

6-Day Competition

6-Day Competition

6-Day Competition

TOOLKIT

TOOLKIT

Figma, Claude Code, FigJam, Procreate

Figma, Claude Code, FigJam, Procreate

Figma, Claude Code, FigJam, Procreate

Background

Background

Background

Word Up was created for the 2026 SVSD Design Competition that spanned six days. The brief was to pick a specific group of people and design a software they’ll love, even if others might hate it. The product must be centered around the theme of storytelling. Our team decided to focus on three reasons people tell stories: to connect, to remember, and to entertain.

Word Up was created for the 2026 SVSD Design Competition that spanned six days. The brief was to pick a specific group of people and design a software they’ll love, even if others might hate it. The product must be centered around the theme of storytelling. Our team decided to focus on three reasons people tell stories: to connect, to remember, and to entertain.

Problem

Problem

Problem

Catching up with people who live far away can feel mentally draining, even when they have a strong desire to maintain the relationship. At the same time, people deeply cherish the moments of connection they do get.

Catching up with people who live far away can feel mentally draining, even when they have a strong desire to maintain the relationship. At the same time, people deeply cherish the moments of connection they do get.

Solution

Solution

Solution

Word Up gives long-distance friends and family a small daily ritual to share. Each day brings a new word and a simple prompt to answer together. Over time, those responses cumulate in a way that's fun to look back on.

Word Up gives long-distance friends and family a small daily ritual to share. Each day brings a new word and a simple prompt to answer together. Over time, those responses cumulate in a way that’s fun to look back on.

Research

Research

Research

THE CHALLENGE

THE CHALLENGE

Understanding the difficulty of keeping in touch with people across distances.

Understanding the difficulty of keeping in touch with people across distances.

Understanding the difficulty of keeping in touch with people across distances.

“How was your day?” sounds like a simple question, but it rarely is. The longer you go between check-ins, the bigger it feels. A week to a month holds so many rich experiences and stories that it’s hard to know where to start. Sometimes it ends up boiling down to just "good" or "busy".

how was your day?

how was your week?

how was your month?

how was your year?

how was your day?

how was your week?

how was your month?

how was your year?

how was your day?

how was your week?

how was your month?

how was your year?

how was your day?

how was your week?

how was your month?

how was your year?

COMPETITOR ANALYSIS

COMPETITOR ANALYSIS

Looking at what existing solutions were doing in order to help people stay up to date with others.

Looking at what existing solutions were doing in order to help people stay up to date with others.

Looking at what existing solutions were doing in order to help people stay up to date with others.

We considered and analyzed what is currently available for people to connect, categorizing three basic needs for a good check-in.

#1

#1

#1

Convenience

Convenience

Convenience

Convenience

#2

#2

#2

Frequency

Frequency

Frequency

Frequency

#3

#3

#3

Emotional Impact

Emotional Impact

Emotional Impact

Emotional Impact

Prompt books

Not convenient

They encourage introspection but it’s a high effort routine that is easy to fall out of.

They encourage introspection but it’s a high effort routine that is easy to fall out of.

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

Illustration of a person reading a prompt book
Illustration of a person reading a prompt book

Spotify Wrapped

Not frequent

A year of music is a way to instantly understand another person's taste. It's fun & personal but it only happens annually.

A year of music is a way to instantly understand another person's taste. It's fun & personal but it only happens annually.

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

Illustration of a person reading a prompt book
Illustration of a person reading a prompt book

Phone Calls

Not convenient

Not frequent

When was the last time you called your mom? It requires a lot of effort in exchange for great emotional impact.

When was the last time you called your mom? It requires a lot of effort in exchange for great emotional impact.

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

Illustration of a person reading a prompt book
Illustration of a person reading a prompt book

Define

Define

Define

THE OPPORTUNITY

THE OPPORTUNITY

Nothing out there meets all three needs at once.

Nothing out there meets all three needs at once.

Nothing out there meets all three needs at once.

Every existing option traded one need for another. The intersection point in the middle of the diagram became our brief. An interaction simple enough to be convenient, small enough to happen often, and personal enough to matter.

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

High convenience

High frequency

High emotional impact

How might we connect long distance groups through convenient, frequent, and emotionally impactful interactions?

How might we connect long distance groups through convenient, frequent, and emotionally impactful interactions?

How might we connect long distance groups through convenient, frequent, and emotionally impactful interactions?

In other words, how do we help people answer the question,

Design

Design

Design

THE SOLUTION

Today's Word

Convenient

The word appears on the lock screen for a gentle reminder. The same format of a single word prompt is a smaller ask than “tell me everything,” and it can be answered in under a minute through text, a photo, a song, or even a mix of the three.

"I would definitely use this with my friends back at home as a different way to connect because we barely even talk as is."

- P1

Calendar

Calendar

Calendar

Frequency

A new word every day keeps check-ins brief and regular, so nothing piles up. The calendar records each day the group showed up while the streaks gives people a reason to keep coming back, adding a small gamified element.

"I love the streak feature. I feel like it would motivate me to come back every day."

- P2

Dictionary

Dictionary

Dictionary

Emotional Impact

Responses can come as text, photos and songs, with reactions instead of comments for an easy interaction and quick validation. Over time, the dictionary becomes a visual representation of the group’s words and the moments attached to them.

"You get a word that’s somehow cute or connects to an experience we’ve had together; that’s huge."

- P3

Develop

Develop

Develop

ITERATIONS HIGHLIGHT

ITERATIONS HIGHLIGHT

Two main changes that came out of user testing.

Two main changes that came out of user testing.

Two main changes that came out of user testing.

We went through several rounds of testing with each round surfacing small moments of confusion that we fixed before testing again.

Version 1

Version 2

Moving the dictionary to where it made sense

Moving the dictionary to where it made sense

Moving the dictionary to where it made sense

Moving the dictionary to where it made sense

The dictionary link first sat in the corner of the word of the day card. Two testers were surprised by its placement and expected it to show more information about the word itself. Moving it to the bottom navigation bar felt more familiar to users and it was clearly labeled to have a better idea on where it leads to.

Removing "no answer" call-outs

Removing "no answer" call-outs

Removing "no answer" call-outs

Removing "no answer" call-outs

We first showed who hadn't responded that day, hoping the group would reach out to who's not participating and help build accountability. Instead it added unnecessary pressure and felt like an uncomfortable call-out, so we decided to remove any visual indication to keep things light and avoid possible tension.

OUR USERS

OUR USERS

Discovering that the solution resonated with specific groups of people.

Discovering that the solution resonated with specific groups of people.

Discovering that the solution resonated with specific groups of people.

Through the usability tests, we learned that Word Up worked really well for three kinds of people, which helped answer the brief of creating a product that a group of people would love while others would hate.

Enjoys Word Games & Vocabulary

Enjoys Word Games & Vocabulary

Enjoys Word Games & Vocabulary

Enjoys Word Games & Vocabulary

Illustration of a person reading a prompt book

“I imagine I'd get a kick out of it more if the word were hyper specific or unusual…because I'm a bit of a word and grammar nerd.”

- P4

“I imagine I'd get a kick out of it more if the word were hyper specific or unusual…because I'm a bit of a word and grammar nerd.”

- P4

“I imagine I'd get a kick out of it more if the word were hyper specific or unusual…because I'm a bit of a word and grammar nerd.”

- P4

Enjoys Daily Doses of Learning

Enjoys Daily Doses of Learning

Enjoys Daily Doses of Learning

Enjoys Daily Doses of Learning

Illustration of a person reading a prompt book

“I think my parents would like it. The fact that English is their second language kind of makes it like a game for them.”

- P5

“I think my parents would like it. The fact that English is their second language kind of makes it like a game for them.”

- P5

“I think my parents would like it. The fact that English is their second language kind of makes it like a game for them.”

- P5

Enjoys Reflection and Introspection

Enjoys Reflection and Introspection

Enjoys Reflection and Introspection

Enjoys Reflection and Introspection

Illustration of a person reading a prompt book
Illustration of a person reading a prompt book

“My family is big on sharing our peaks and valleys, as well as what we are grateful for day-to-day. I could see us using the app for that.”

- P6

“My family is big on sharing our peaks and valleys, as well as what we are grateful for day-to-day. I could see us using the app for that.”

- P6

“My family is big on sharing our peaks and valleys, as well as what we are grateful for day-to-day. I could see us using the app for that.”

- P6

REFLECTION

REFLECTION

Lessons Learned

Lessons Learned

Divergent Thinking

Divergent Thinking

The hardest part was finding a problem space within the brief. Brainstorming ran longer than expected as we moved from broad storytelling ideas like nostalgia and slowly narrowing it down to something specific. I learned to trust the proces and be comfortable with ambiguity. My team shared every idea openly, without judgment, until we arrived at a design question we were all excited about.

Rapid Prototyping

Rapid Prototyping

Several rounds of unmoderated usability testing gave us a lot of feedback to act on. Using Claude, we turned each round of changes into a new prototype quickly, even within the competition’s time constraint. It made me more fluent in using an AI agent to speed up our workflow and build interactive, high-fidelity prototypes.

Illustration of a person reading a prompt book

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© 2026 Laura Jasmin Gavia

Connect with me!

© 2026 Laura Jasmin Gavia

Connect with me!

© 2026 Laura Jasmin Gavia

Connect with me!